Dragonstone

Prophecy
The Second Coming of Martyred Gods

In the Temple of Moradin’s Library in Deep Helm, an ancient prophecy has been discovered and translated:

“After Io, The Great, The Father of Dragons, The Creator-God, abandons this World he made for his children, for ages beyond mortal ken will his heirs feud in perfect impasse. In a struggle unceasing, each draws upon the strength of generations of Faithful, Followers and Children. In a far distant Age, an outsider, by corruption of simple will, with a northward glance and a nudge, destroy the balance and bring upon this world a second cataclysm. The Fallen will reside with those in the Garden of Astral Dreamers.

In their absence will arise remnants of ancient Powers. Might long unknown will return to the world from afar. There will be those, covetous of these fractured Powers, who will seek to restore.

Seek the signs of the Second Coming of Martyred Gods. The Ancient Grand-daughter will be restored her sacrificed essence. Favored Children of the Five-fold Dragon will produce Spawn of a long deceased Mother. Wyrms of alternate ancestry emigrate. Pirate Kings will fetch for distant masters. A Great general under a Crimson Banner will be sought from another place. One, Black and Heartless, will lead a multitude to recover his Mistress’ Essence. But few will oppose the many."

Prophecy #2: (?) = questionable translations

Though several flee the World, preferring exile to The Mistress’ embrace, in time will one of Her children choose an agent from the hereditary servants, and with but a slight nudge of mighty powers, free Her from embattled confinement. And, free once more to grow powerful for their own purposes, Her children will rise and repopulate these lands.

Seek the signs of the Second Coming of Martyred Gods. The Ancient seed of Bahamut will be restored her sacrificed essence. Travelers will bring conflict, hope, and kin from afar. The mortal masters of the sea shall fetch and carry for the heirs of this world. A Grand General will be found to lead the multitude in our divine purpose, and beneath his flame will the Blackened Shadow (?) thrive.

Strength shall be as it once was, unmatched by mortals, and the lesser being will tremble in shadow. Yet, just as shadow is meaningless without light, so must our strength be tested against the followers of the Platinum Prince.

The Five-Fold Children will surely reclaim their dominion, for His agents are but few, while we are the multitude. The toil of nations will produce the shattered essence of our Mistress. The Council will bask at the font (?) of her essence and must surely be among her favorites upon her resurrection.

In that time, when the children of Io cease contention, the multitude must be formed. Hatch and Grow. Travel and Recruit. Seek and Restore. Under banners of flame and talons black will her Spawn herald the Mistress’s rebirth (?).

The mighty set forth from Cheng Long will kneel as the chosen before The Power (?) at the Temple on the Slopes where once The Father of Gods resided. The Mistress’ Power, collected, will return to the land, and only the Intervention of He Who Retired to The Shadow (?) may challenge the new Rising.

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Chronology So Far

Today is the 18th day of Middlemoon in the 1886th Year of the Current Era
Calendar

  • 0 Age of Dragons (Basic) – Io creates Bahamut and Tiamat and dragonkind begin their ascendency
  • 10,000 Basic / 0 Current Era – Bahamut and Tiamat cause The Cataclysm
  • 1,865CE, Seventhmoon – party formation where strangers sheltered from a storm
  • 1,865CE, Eighthmoon – Barrow’s End where the frontier town sought help dealing with a nearby goblin tribe led by Noak, a black dragon wyrmling
  • 1,865CE, Eighthmoon – Barrow’s End adventures continued when the town mentioned concerns over a kobold infested mine
  • 1,885CE, Thirdmoon – Barrow’s End has become a thriving burg thanks to the actions of heroes 20 years before. But Barbarians from the North have been raiding, recruiting and expanding their reach. Also, they now have some scary allies.
  • 1,885CE Fourthmoon – Attack on the North King’s Castle
  • 1,885CE Fourthmoon – Arctic Elf Village
  • 1,885CE Middlemoon to Twelfthmoon – Rail-Road to Deep Helm stops at vampire infested wayhouses, diseased villages, and a
  • 1,885CE Armistice – Assassination in Jupiter’s Cradle. Martial law declared.
  • 1,886CE Secondmoon – Martial Law lifted. Heroes receive guidance directing them to Deep Helm
  • 1,886CE Fourthmoon – Slopes of Deep Helm
  • 1,886CE 22nd of Fifthmoon – Party discovered an ancient subterranean battleground (Zealot’s Folly) at the Well of Souls, still fought over by the ghosts of the fallen. Nearby is a dragon-horde (still spectrally guarded) and a peculiar gate like artifact (Traveler’s Gate)
  • 1,886CE 5th of Middlemoon – Afterlife – Heroes flee an army by entering the afterlife. While there they help Pondera resurrect herself
  • 1,886CE 12th of Middlemoon – Well of Souls The ghosts of Zealot’s Folly have not been able to move on because there’s a clog in the drain. But that’s fixed now. Apparently some nutjob left a Sphere of Annihilation parked at the bottom of the drain, and it messed up the plumbing something fierce. However, the plucky adventurers, although unable to destroy it, moved it somewhere that it won’t be as much of a problem. Also, while down in the Well of Souls, they discovered two refugees from another land who had managed to use the Traveler’s Gate.
  • 1,886CE 18th of Middlemoon – The heroes managed to haul the ancient dragon horde up to the surface, and brought the two refugees with them. However, before they even got a chance to figure out what their haul consisted of, they were interrupted by a battered looking gnomish minstrel who had been seeking them to help deal with that army that drove them to run bodily in to the afterlife. Turns out the army got bored, and has gone on to attack Deep Helm, and has been sacking peaceful villages on their way down the mountainside. The heroes take a shortcut, and manage to get ahead of the army, and assist The City. Apparently Grigor Bast, the army’s leader, was kind of foolish, because he chose to send essentially his entire force down one long, well defended tunnel. They were plugged up at the cavern entrance by a few well placed spells, and eventually the defenders managed to divert a river and flood the tunnel, drowning the attacking army. Now they just have to figure out what’s going on in The City, because there were definitely at least a few traitor dwarves that attempted to sabotage the defense. Durkon in particular is very concerned about this.

Today is 1,886CE 18th of Middlemoon

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Chromatic Signs
5 Colors... how many left?

Texts on Dragon-kind are all in agreement about few things. They tend to disagree on specifics of habitat, personality, and the finer points of physical description of the various dragon races. None can say with any certainty whether dragons actually succumb to advanced age, or if they simply tire of the world after a few thousand years, and move on.

Events in this world’s past have prevented any dragon from aging beyond approximately 400 years. This has been common knowlege for most of the last 2000 years (The Current Era). Approximately 100 years ago, Tiamat and Bahamut were finally killed, and it is assumed that dragons can now age normally again.

Despite the many conflicting rumors of dragonkind, all texts agree that there are only 10 species of True Dragons. The Metallics are: Gold, Silver, Bronze, Brass, and Copper. Chromatics are: Red, Black, Green, Blue, and White.

The lesser draconic races have also been fairly thoroughly documented. These include drakes, land-wyrms, and half-dragons, for example. The various species of lizard-men are thought to be unrelated to dragons, though Kobolds are thought to be distantly connected to a draconic heritage.

In the past few years, however, new dragon subspecies have begun to appear. These appear to be closely related to the Chromatic, true-dragon relatives, possibly even spawned by them. Nobody has been able to say with certainty what has caused this expansion of the draconic heritage. Perhaps some cosmic event, or the direct influence of a god or gods has caused it.

The following is a list of Spawn that have been seen so far.

BLUE-SPAWN
  • Godslayer
  • Burrower
BLACK-SPAWN
  • Raider
  • Stalker
GREEN-SPAWN
WHITE-SPAWN
  • Hunter
  • Hordeling
RED-SPAWN
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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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